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Glad I'm not the only one feeling this pain! My graphics needs are minimal (usually amounting to a dead-simple visualization of a musical score I'm working on),
by cardamomo 7y ago
Glad I'm not the only one feeling this pain! My graphics needs are minimal (usually amounting to a dead-simple visualization of a musical score I'm working on), but the complexity of coding any such feature is beyond my self-taught-on-LOGO-and-QBasic skills.
- klez 7y agoIf you simply need to blit pixels on a surface I'd suggest taking a peek at pygame. Setup window (one line of code), draw shapes, render!
- 0815test 7y agoModern graphical programming has nothing to do with setting pixels on a framebuffer the way you would in typical BASIC or LOGO implementations. You're essentially dealing purely with "surfaces" that work pretty much like glorified sprites (although supporting all sorts of 3D-like transforms), and then "compositing" the final result in hardware. This is why modern accelerated graphics can cheaply support very impressive visual effects, but has a bit more trouble achieving the inherent "pixel-perfect" effects that you got with purely software-based systems.
- redisman 7y agoI know that, but I don't want that :p I guess there are still software renders and game engines that simulate a 2D buffer