3 ms·
It’s disappointing that there’s so little innovation. Surely, we must have learned more about ergonomics in the past half century? The DataHand was a new inter
by melling 7y ago
It’s disappointing that there’s so little innovation. Surely, we must have learned more about ergonomics in the past half century?
The DataHand was a
new interesting “keyboard” design in the 1990’s, about 25 years ago.
https://en.m.wikipedia.org/wiki/DataHand https://en.m.wikipedia.org/wiki/DataHand
Btw, Xahlee has a great article on keyboard switches:
http://xahlee.info/kbd/keyboard_switch_mechanisms.html http://xahlee.info/kbd/keyboard_switch_mechanisms.html
- DanBC 7y agoThere's some innovation but there are also aggressive patent holders who are holding things back. For example, Matius was stopping one-handed keyboards for a while. http://blog.monstuff.com/archives/000021.html http://blog.monstuff.com/archives/000021.html There were things like the Frogpad or the HandyKey Twiddler https://www.youtube.com/watch?v=TmzYovAMHE4 https://www.youtube.com/watch?v=TmzYovAMHE4 https://www.youtube.com/watch?v=ciQVBNHrKKA https://www.youtube.com/watch?v=ciQVBNHrKKA
- oposa 7y agoIt is also, like many things in hardware, a software problem. The purpose of a keyboard is to interact with software. And that software is biased towards certain layouts. It is hard to change the layout too much without quickly becoming a niche product. Add to that the barrier to entry to making a hardware product is still quite high, and relatively costly.
- absorber 7y agoI tried to see if I could make a keyboard with slightly larger keys for my upcoming live music performances and I was thoroughly disappointed: https://old.reddit.com/r/MechanicalKeyboards/comments/9g0e24/rmechanicalkeyboards_ask_any_question_get_an/e61riay/?context=3 https://old.reddit.com/r/MechanicalKeyboards/comments/9g0e24...