4 ms·
I played a few years ago before skill injectors and this was definitely a problem - progression was literally a function of account time owned. The main thing
by misnome 7y ago
I played a few years ago before skill injectors and this was definitely a problem - progression was literally a function of account time owned.
The main thing that killed it for me was the frustration of large battles - when the server was running at frames per minute and apparently impossible to assign more resources to the server even if you told them where a battle was going to happen. This just wasn't fun.
- Accujack 7y agoCCP was and is crippled by the legacy code in the game... and they chose to not try to fix it all at once(which to be fair would have required major refactoring and cost) but to try to evolve the code over time. I think if they'd just spent the time on a major rework the game would still be growing today. On the server side, the design is still better than any other I've seen, it's too bad they were so handicapped making it even better.