3 ms·
This game is really amazing, and I’m often trying to find something like it. My problem, besides lacking the time to do all the things I wanted to in game, was
by Vaslo 7y ago
This game is really amazing, and I’m often trying to find something like it. My problem, besides lacking the time to do all the things I wanted to in game, was that some people are just so far ahead that you will just never catch up without spending a bunch of money for skill injectors. I’d love to get into a game like this from near the start. I had 3 accounts on it at one time!
- misnome 7y agoI played a few years ago before skill injectors and this was definitely a problem - progression was literally a function of account time owned. The main thing that killed it for me was the frustration of large battles - when the server was running at frames per minute and apparently impossible to assign more resources to the server even if you told them where a battle was going to happen. This just wasn't fun.
- Accujack 7y agoCCP was and is crippled by the legacy code in the game... and they chose to not try to fix it all at once(which to be fair would have required major refactoring and cost) but to try to evolve the code over time. I think if they'd just spent the time on a major rework the game would still be growing today. On the server side, the design is still better than any other I've seen, it's too bad they were so handicapped making it even better.
- deleted 7y ago[deleted]
- Accujack 7y agoYeah... I really like the change to chat they made recently, that was one of the things that I thought was broken about the game. I don't like skill injectors much, especially once it became possible to buy them with real world money... the classic pay to win scenario. They did it in the name of attracting new players because the game was difficult to get into. So, they've engaged in the race to the bottom trying to appeal to the people who don't want to invest the time and effort needed to grow in the game. Like the original Everquest, the difficulty was what made the game worthwhile... you really value things if you have to work and learn to get them. I played for years, but ultimately I stopped because of the skill injector changes and because the combat model is too dated, and that was limiting the rest of the game. Specifically, the fact that offense (e.g. lasers) subtracted from defence (armor, shields, hull) until they were down and ship go boom. It didn't matter what side of your ship faced the enemy, which direction they were in, what the local conditions were (with the exception of some global conditions on a per system basis) and the weapons all did the same thing... the only differences were the visuals and ranges. The whole ship was one homogenous mass - no critical sections or systems, so it didn't matter where or what you hit. Because of the above, the rest of the design was limited to things that would modify the above. Combat strategy was limited to surprise, stacking the odds in your favor, and knowing every detail about how the systems, ships, and bugs worked. All that said, some people found creative ways to make it fun, and it's still the best MMO I've ever played.. no other game has ever gotten my heart racing like Eve. That's mostly due to the way the game was managed... scams, lies, all the worst of human deceit... but you could still "win" for a little while.