2 ms·
Makes perfects sense to me. Building a solid campaign takes a lot of thought. You've gotta have a mix of storytelling, refereeing, and logistical skills to ru
by blaser-waffle 7y ago
Makes perfects sense to me. Building a solid campaign takes a lot of thought.
You've gotta have a mix of storytelling, refereeing, and logistical skills to run an immersive game -- and that takes effort to learn. If you're going to spend a few hours prepping for a game, using specialist skills, why not charge for it? Add-in expensive models, scenery, etc. and there is a cost to recoup
Likewise, if I'm a busy player, why not drop some cash for a fun, immersive with a pro, rather then a random friend-of-a-friend-DM game, aka Neckbeard Larry's Elf Fetish Campaign?