4 ms·
Blender Internal (1) and the Blender game engine were both removed in 2.80. Eevee uses the same nodes as Cycles. (1) Blender's legacy rendering engine which ha
by davissorenson 7y ago
Blender Internal (1) and the Blender game engine were both removed in 2.80. Eevee uses the same nodes as Cycles.
(1) Blender's legacy rendering engine which has been around since the '90s
- pre 7y agoYep. Hadn't noticed Internal had disappeared, but indeed it has. Suppose there's not really any need for it with Eevee existing now.
- dtf 7y agoPart of the original rationale for Eevee was to replace Blender Internal.
- panpanna 7y agoHow is performance (ram/cpu) compared to internal? I used to switch to internal when designing on really low-end hardware (Atom tablets)
- penagwin 7y agoFrom my understanding (SOMEBODY CORRECT ME IF IM WRONG) Eevee is designed for realtime rendering in mind - it uses tricks similar to videogames to get high quality renders without raycasting everything. So it performs FAR better than blender internal.
- JTxt 7y agoYes, Eevee is a fast pbr renderer and can give very similar results to cycles with no effort, except there's some setup needed to do indirect lighting and reflections... and some tweaking needed for good lamp shadows in some cases, but the payoff is huge. I have a high resolution render that takes 12 minutes in cycles, 30 seconds in eevee with no grain... some features are not there line a shader bevel, but otherwise very similar, and there's workarounds for that.