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AFAIK the n64 emulators don't have any real issues with SM64, this seems more useful for easier rom hacks
by soup10 7y ago
AFAIK the n64 emulators don't have any real issues with SM64, this seems more useful for easier rom hacks
- Narishma 7y agoEmulators require much more resources than a native game.
- AnIdiotOnTheNet 7y agoTrue, but in perspective a decent N64 emulator requires less than a modern web browser. Though admittedly that's a really low bar.
- Wowfunhappy 7y agoIt would be cool to get SM64 running at fullspeed on something like an older Rasberry Pi, which I think should be feasible now. I also wonder if you could add stuff like raytracing given the original source. (Obv not on the Pi)
- deleted 7y ago[deleted]
- AnIdiotOnTheNet 7y agoThat should be feasible even with emulation. My memory seems to be a bit faulty, but IIRC UltraHLE could run SM64 at full speed on systems with less than 1GB and 1Ghz.
- fb03 7y agoI agree. Still, it would be a nice 'code golf' style project to do on weekends or rainy days. You guys remember mario.com on MS-DOS? A full clone of Super Mario running fullspeed on DOS? Can you guys imagine mario64.exe? ^^
- Wowfunhappy 7y agoThe Raspberry Pi 1 and 2 are slower than 1 Ghz, and ARM has less IPC than x86 (although I'm admittedly not sure about 90s-era x86).
- Newtonip 7y agoI can't remember if it was full speed but it was perfectly playable to emulate SM64 with UltraHLE on my Pentium 200MMX OC to 225MHz with a Voodoo 2 8MB and 96MB of RAM. I had to run it in Windows NT5 beta though, it stuttered in Windows 95.