5 ms·
The result is often a classic game running on a modern system without needing to jump through hoops, which is a huge win to people who enjoy playing the game in
by darkpuma 7y ago
The result is often a classic game running on a modern system without needing to jump through hoops, which is a huge win to people who enjoy playing the game in question.
OpenTTD, OpenRCT2, and OpenMW all come to mind, not to mention the many ports of Id games.
- soup10 7y agoAFAIK the n64 emulators don't have any real issues with SM64, this seems more useful for easier rom hacks
- Narishma 7y agoEmulators require much more resources than a native game.
- AnIdiotOnTheNet 7y agoTrue, but in perspective a decent N64 emulator requires less than a modern web browser. Though admittedly that's a really low bar.
- Wowfunhappy 7y agoIt would be cool to get SM64 running at fullspeed on something like an older Rasberry Pi, which I think should be feasible now. I also wonder if you could add stuff like raytracing given the original source. (Obv not on the Pi)
- deleted 7y ago[deleted]
- AnIdiotOnTheNet 7y agoThat should be feasible even with emulation. My memory seems to be a bit faulty, but IIRC UltraHLE could run SM64 at full speed on systems with less than 1GB and 1Ghz.
- fb03 7y agoI agree. Still, it would be a nice 'code golf' style project to do on weekends or rainy days. You guys remember mario.com on MS-DOS? A full clone of Super Mario running fullspeed on DOS? Can you guys imagine mario64.exe? ^^
- Wowfunhappy 7y agoThe Raspberry Pi 1 and 2 are slower than 1 Ghz, and ARM has less IPC than x86 (although I'm admittedly not sure about 90s-era x86).
- Newtonip 7y agoI can't remember if it was full speed but it was perfectly playable to emulate SM64 with UltraHLE on my Pentium 200MMX OC to 225MHz with a Voodoo 2 8MB and 96MB of RAM. I had to run it in Windows NT5 beta though, it stuttered in Windows 95.
- ekianjo 7y agoOpenTTD and al are clean room implementation of the original engines, not reverse-engineered ones. That's massively different legally speaking.
- roywiggins 7y agoOpenMW has no code from MW, it's a reimplementation. It doesn't use any of MW's code, and doesn't try to. Technically, yes, you could use a decompiled game code to port the game to another platform, but the legalities are not in your favor.