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That's true, but typically, quad-based models are not decomposed directly into triangles, but, rather, subdivision surfaces that do have a predictable resolutio
by nkoren 7y ago
That's true, but typically, quad-based models are not decomposed directly into triangles, but, rather, subdivision surfaces that do have a predictable resolution. In other words, a direct triangulation of a non-planar quad can be resolved in two contradictory ways -- but smoothing it out produces a hyperbolic paraboloid with just one consistent resolution.
- Doxin 7y agoThat's only true for subdivision surface modelling which isn't the most common way to do it at any rate.