7 ms·
With all due respect, I think you're mistaken. I think you are assuming a game that doesn't allow long periods of pause must be completely reactionary, but that
by natalyarostova 7y ago
With all due respect, I think you're mistaken. I think you are assuming a game that doesn't allow long periods of pause must be completely reactionary, but that's not true. I've been playing and watching competitive starcraft for well over decade. In competitive starcraft you need to master both micro/reactionary strategy, as well as the ability to predict and respond to your opponent over medium and long run horizons.
- gmueckl 7y agoI believe that you've never played chess or anything similar. If you did, I'm certain that you would not say what you say so easily. RTSes are always played using heuristic, experience based decision-making on the spot. I think you're mistaking calling back on past experience with actual strategic thinking and deep planning. You cannot play purely turn based games like chess that way at all.
- natalyarostova 7y agoI think part of what this comes down to is you seem to exclude any game with a faster-paced reactive component from qualifying as on the same level of chess.