3 ms·
> 1) Not all actions are counted by APM. Moving the camera, moving your eyes to look at the mini map/minerals/supply counts/unit health, moving the mouse withou
by jplayer01 7y ago
> 1) Not all actions are counted by APM. Moving the camera, moving your eyes to look at the mini map/minerals/supply counts/unit health, moving the mouse without clicking anything, pressing hot keys for targetable actions without confirming a target; these are all things which are not reflected in APM.
Not all actions need to be.
> 2) Many redundant actions are recorded as APM. Ordering a unit to move to one location and then clicking again in the exact same spot is a big one. Same goes for repeatedly selecting and deselecting groups of units without issuing any commands.
The assumption here is that there is an end-all be-all metric for APM. It isn't. Just look at the discussions around EPM vs APM to get a taste. Anybody who thinks about APM understands that it isn't a 100% accurate measurement, and it just doesn't add anything to the conversation when everybody realizes that APM isn't 100% accurate.
Further, it's no accident that AlphaStar's APM has been limited, stemming from the kinds of advantages it provides in a game like SC2 where APM is a limited resource for every player such that it lays constraints on and is related to or is constrained by all kinds of things from attention to cognitive load to strategy to micro to macro. APM is itself a metric that's incredibly important to the game, not just a proxy. The fact that it's related to so many other parts of the game is just an indicator of how important it is.
Also, it's a big jump to say that all of AlphaStar's actions are effective and not wasted. At most you can say that there's no spam, because there's no need to. Pros will spam clicks just to keep their hands warm and moving, something which an AI doesn't need to do.