3 ms·
Well, making art has always been about making something impressive. It used to be that making stuff that was impressive and meaningful to the masses was relati
by 0815test 7y ago
Well, making art has always been about making something impressive. It used to be that making stuff that was impressive and meaningful to the masses was relatively easy; whereas nowadays much of the worth of an artistic endeavor is not so easy to appreciate. (Can "the masses" appreciate a 4k demoscene intro? As in, understand what exactly makes it worthwhile?) It may be that such art is inherently harder to fund/support more generally, and even to assess (which leads to people falling back on their social networks - if you're a well-known demoscene coder, I'm more likely to think that your 4k intro may indeed demonstrate something novel and worthwhile - even and especially if I'm not a demoscene expert!)