3 ms·
This is, by now, basically a Zelda speedrunning tradition. They also used it to much success in Ocarina of Time, where it was possible to overwrite the pointer
by AllegedAlec 7y ago
This is, by now, basically a Zelda speedrunning tradition. They also used it to much success in Ocarina of Time, where it was possible to overwrite the pointer telling the game which cutscene to play by doing a very specific sequence of actions, which allowed you to basically jump to the last battle of the game.
- tinus_hn 7y agoThe stairs glitch is more like this, as you walk up and down the stairs to the graveyard the game keeps instantiating objects until it runs out of slots and the grave that you normally remove using one of the songs can be bypassed.
- vsnf 7y agoFor those curious, the techniques referenced are Wrong Warping[1] and Sun's Song without Zelda's Lullaby[2] [1] http://zelda.speedruns.com/oot/wrongwarp/wrong-warp-explained http://zelda.speedruns.com/oot/wrongwarp/wrong-warp-explaine... [2] https://youtu.be/kr-D0gn27J0?t=45 https://youtu.be/kr-D0gn27J0?t=45