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I agree that trying to play video games really well is mainly about getting "cheap" experience for real-world applications, but that is exactly the reason for w
by pingyong 7y ago
I agree that trying to play video games really well is mainly about getting "cheap" experience for real-world applications, but that is exactly the reason for why they should limit APM and reaction times.
Because in the real world, you have to get a bunch of sensor data, potentially run it through it's own neural net to recognize objects, and then feed it into the decision making system. All that takes time - most likely much more time than the 1 frame it takes for the AI to make an API call.
If the AI actually played through the same interface as humans, i.e. it simply gets the rendered image as an input, and produces mouse/keyboard inputs as an output, then maybe we should disable artificial APM/reaction time limits. But as it stands now, the AI has an absolutely massive advantage simply due to using a much better interface, which it won't have in the real world.