3 ms·
Depends what you mean by "instantly...all over the battlefield." It essentially uses the monitor/keyboard/mouse for its input and output, rather than some nice
by baddox 7y ago
Depends what you mean by "instantly...all over the battlefield." It essentially uses the monitor/keyboard/mouse for its input and output, rather than some nice API of the game state. Thus, like a human player, it can see things on the minimap roughly instantly then use the keyboard or mouse to move the camera and start responding.
If you watch the first-person view of top human professionals it already looks pretty instant or "mechanical," and is sometimes hard to follow for me even as a semi-competent player and avid spectator. What's the TTFA for a pro when an enemy drop appears on the minimap? I would guess somewhere around 200ms at the quickest? That would be similar to the latency of the DeepMind neural network (supposedly 350ms). And, of course, Starcraft 2 already has an approximate input latency of 200ms (so that all players can receive all other players' inputs and run them against their game state).
At the end of the day I don't see pure reaction speed as being a huge issue in Starcraft 2. Perhaps it would give a computer an "unfair" advantage in some rare cases like two cloaked ghosts running into each other and trying to snipe each other.