3 ms·
Afaik, it is parsed, but limited to the current camera view
by lucidrains 7y ago
Afaik, it is parsed, but limited to the current camera view
- hartator 7y agoI don't think that's really fair to humans then. When you play a lot of your brain is just trying to figure out what's happening on your screen: confusing stack of units, confusing units that have similar design, guessing enemy upgrades on units, guessing which enemy unit has the most damage to target it first, retreating your own damaged units, noticing the blur of cloaked units, and a lot of things in the like. It seems that the AI has perfect information. Limits on FoV seems artificial as it won't impact any of that.
- deleted 7y ago[deleted]
- vbezhenar 7y agoIMO image recognition in computer game would not be hard to implement and it would be very pricise. So it wouldn't change anything in the end. And image recognition for computer game probably is not very useful. Also your brain is limited by neuron number, your energy source and AFAIK AI does not use those limits either. It might be interesting in a sport sense to compare human and computer which allowed to use only 10 watts of power, for example. But in practice you don't have those limits, so it's more interesting to push the bounds.
- misterprime 7y agoI'd love to see how an ML developed vision processing algorithm providing the parsed info would affect performance.
- baddox 7y agoI really don't think that's true for high-level professional players. Sometimes, yes, it's difficult to immediately count exact units compositions. I don't think professional players are getting confused by unit designs or finding it difficult to identify low-health units. (Don't pros play with all health bars on?) It might be "unfair" for some almost purely number-based confrontation like a phoenix-versus-phoenix battle. But are we really that impressed by testing which human happened to be better at estimating the number of stacked phoenixes? To me, that's not what's interesting about competitive Starcraft 2. I'm more interested in micro, like pulling back injured units, or choices like "it makes sense for me to force us to trade out our phoenixes right now even if I lose the battle."