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> "Restricting the bot to one screen of information at a time is great" I'm actually curious on the details of this, because it makes for a huge difference. Th
by noego 7y ago
> "Restricting the bot to one screen of information at a time is great"
I'm actually curious on the details of this, because it makes for a huge difference. The pro players spend most of their time looking at the mini-map, which shows you what's happening all over the map, in areas where your units/buildings have field-of-vision. You can't see exact units/buildings on the mini-map, but you can make out unit movements as well as expansions. Not giving AlphaStar access to the mini-map would be a severe handicap.
- bllguo 7y agothe minimap is always on the screen, no?
- eric-hu 7y agoThe earlier version of AlphaStar viewed the map as one giant screen. That gave it an advantage with flanking blink micro that human players couldn't reasonably do. This was with an average pro APM restriction.
- tryptophan 7y agoI'm also curious if they capped "screens per second". Humans cannot absorb all there is to see on the screen in .2 seconds and then switch to the next screen. Without such a cap, limiting the AI to "just see one screen" doesn't really do much. It would be interesting to see how the AI distributes it's views if it were capped in some significant way. Also, can the bot only issue commands on one screen at a time?