4 ms·
For a lot of FPS and Third Person shooters the AI is normally rock dumb, which is a shame. Compare the original FEAR's AI with many of today's shooter can't see
by davesmith1983 7y ago
For a lot of FPS and Third Person shooters the AI is normally rock dumb, which is a shame. Compare the original FEAR's AI with many of today's shooter can't see to emulate. This guy done a good run down of how it is relatively simple but the emergent behaviour makes it more challenging.
https://www.youtube.com/watch?v=BmOOrh5lq7o https://www.youtube.com/watch?v=BmOOrh5lq7o
This game was made 15 years ago and every time you play the game (just like the guy says) the encounters are different. There are ways to cheese the game still but it isn't easy to do it and tbh it almost not worth doing.
I think the problem is that a lot of games have been constrained by two things consoles being quite limited compared to PCs and the industry trying to constantly sell graphics and celebrity voice acting over gameplay.
Most of the open world games except for GTA are essentially pretty stale.
- d1zzy 7y agoFEAR, Far Cry, STALKER are pretty good (but very different of course, since FEAR worked in closed areas and the latter two in open areas). Also, we need a way to put all those new cores AMD is bringing to desktop CPUs to good use :)
- davesmith1983 7y agoFor me it was how the AI seemed to actually fight back against you in FEAR (and the horror movie setting and the matrix slow-mo thing is cool).