3 ms·
Revenue over time is basically a log graph. Some games are practically worthless a year after release (see: yearly AAA junk) Indie markets work well with that
by cameronbrown 7y ago
Revenue over time is basically a log graph. Some games are practically worthless a year after release (see: yearly AAA junk)
Indie markets work well with that model though. I've seen many indie games launch English-only and adding translations later on to sell to more users.