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Many of those codes are readily available via legitimate means - indie games often get published in bundles and the codes get resold, GPU makers and developers
by buildzr 7y ago
Many of those codes are readily available via legitimate means - indie games often get published in bundles and the codes get resold, GPU makers and developers often do giveaways with free game keys, etc. There are many cases in which the keys are obtained in perfectly legitimate ways.
I mean, it seems like they are removing games purchased fraudulently, Steam notifies you when one of your games is removed for this reason, yet despite many G2A purchases I'm yet to have a game removed, is there any evidence that this is actually as rampant as is claimed?
- eridius 7y agoReselling keys from bundles is also a problem. I don't have a link handy but I was reading just the other day some indie developer complaining that they're seeing more keys from Humble Bundle being redeemed many months after the bundle that had them than actual sales on Steam, and they claimed G2A was the cause (being a means by which people could sell their old bundle keys that they didn't want). More specifically, they said this practice serves as a very strong discouragement from indie games ever participating in bundles again, because the bundle economics depend on many (most?) of the keys either not being redeemed, or being redeemed by people who would otherwise not purchase the actual game. But when people who want the game are able, many months later, to pay a fraction of the price for a key sourced from a bundle, this really hurts sales for the game and makes the bundle a net negative instead of the positive it's supposed to be.
- thaumasiotes 7y ago> this practice serves as a very strong discouragement from indie games ever participating in bundles again, because the bundle economics depend on many (most?) of the keys either not being redeemed This isn't exactly a compelling argument in favor of having the bundles around.
- eridius 7y agoWhat do you mean? Bundle terms usually forbid redeeming of the keys by anyone other than the bundle purchaser, but that generally can't actually be tracked (I know Humble Bundle always tells me that the steam keys should only ever be redeemed by me, but ultimately they're just keys with no technical means of enforcing that restriction). The fact that people are breaking these terms and selling the keys doesn't mean the concept of bundles is flawed. In the absence of marketplaces like G2A key reselling isn't a big deal because you really need the marketplace to find someone else who's willing to pay for it.
- thaumasiotes 7y agoThe fact that people are breaking the terms of sale doesn't necessarily mean the concept of bundles is flawed. The fact that the economic viability of bundles depends on the bundled products being purchased almost exclusively by people who don't want them does indicate that the concept is flawed.
- mattmanser 7y agoNot at all, I have bought a few bundles, I've no interest in playing all the games, just a subset of them. That subset is going to be different for most purchasers.
- eridius 7y agoI'm not talking about like "buy Awesome FPS 2, get Awesome FPS 1 in a bundle for $1 more", I'm talking about bundles that collect a bunch of disparate games. People buy these bundles because they only want a few of the games. And then companies like Humble Bundle sell bundles where you don't even know what they contain until you buy them, so it's entirely possible to buy a bundle where you end up not playing any of the games in the bundle.
- hihi123 7y agoBundle operators and game developers engage with consumers on the grounds that the keys won't be resold individually. However, they have no way to control this. So they make reseller/G2A responsible for complying with terms of an unenforceable honor code. Seems a little arbitrary to me. It's akin to a grocery asking you not to sell eggs individually from a carton you just bought from them. (How are they gonna enforce it?... And as a consumer, are you even OK with not having full control over what is now your property?) I think this is a problem with the business model, rather than the problem with "unethical" resellers. So you either give up on the business model, as many game devs are doing, or you find ways to enforce it. Either start suing users who resell keys, or partner with the likes of Steam to create a system in which keys can't be activated individually.
- eridius 7y ago
- fao_ 7y ago> Reselling keys from bundles is also a problem. I don't have a link handy but I was reading just the other day some indie developer complaining that they're seeing more keys from Humble Bundle being redeemed many months after the bundle that had them than actual sales on Steam, and they claimed G2A was the cause (being a means by which people could sell their old bundle keys that they didn't want). The thing is, there's no guarantee that that is the case. I still have unredeemed keys from (year) old bundles that I intend to redeem, I just haven't got around to it because there are more important things to do with my time.
- buildzr 7y agoThe responsibility for that one lies solely on the developer deciding to put the game in a bundle. Indeed I'd say that was a bad decision on their part.
- eridius 7y agoIt's not supposed to be a bad decision. Bundle economics actually work¹ in the absence of key reselling. Bundle keys are not allowed to be resold by the terms of any bundle I've ever looked at, so it hardly seems fair to blame the developers when the users are the ones breaking the ToS, and marketplaces like G2A are actively soliciting this behavior. ¹For the most part. It's not always good for 100% of the people involved, but on the balance it's supposed to be a good deal for everyone.
- buildzr 7y agoSo basically, bundle economics work if you ignore the existence of the market for those games. Yeah, that sounds about right. You would never cut a software developer slack for putting "no reverse engineering, no exploitation" in the ToS and then being surprised when vulnerabilities are discovered, business people need to consider basic stuff like this too. Markets for things exist outside of yours. Additionally, I never even agreed to a ToS buying the early Humble Bundles at least and a hidden ToS is unenforceable at best.
- fiblye 7y agoA lot of those game bundles intentionally underpromote the bundles so that they get maybe 100 sales, then they resell the keys for higher margins with no cash going to the dev. If a bundle company asks for 10000 keys and their bundles are clearly only selling 200 units each, their bundles are just a front for the real money. Legit operations return all unused keys. Dirty operations (the vast majority of bundles) will block your emails the minute you mention returning keys.
- lonelappde 7y agoWhy do devs do business with a huge number of fly by night minor bundlers with no reputation?
- fiblye 7y agoBecause a lot of them have reputations for having released successful bundles in the past. That's precisely why you shouldn't trust them. :)
- lonelappde 7y agoI'm afraid to say it, but would blockchain tech improve provenance tracking of these codes and reduce fencing?