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MacOS uses an absolutely decrepit version of OpenGL and a special vendor-locked graphics API (Metal) that nobody else uses. It's not surprising they get low-pr
by dralley 7y ago
MacOS uses an absolutely decrepit version of OpenGL and a special vendor-locked graphics API (Metal) that nobody else uses.
It's not surprising they get low-priority when Apple makes it a pain to do write a crossplatform app that is supported on their platform.
- maccam94 7y agogfx-rs is a project to provide graphics APIs in Rust, supports Metal as a backend, and there is active work to make WebRender/Firefox work with it. https://github.com/gfx-rs/gfx https://github.com/gfx-rs/gfx https://github.com/szeged/webrender/issues/198 https://github.com/szeged/webrender/issues/198