5 ms·
I think your time table is questionable. Within a year, a $60 game will generally be $30, and $20 or less a year after that. I don't think you have to get total
by cgriswald 7y ago
I think your time table is questionable. Within a year, a $60 game will generally be $30, and $20 or less a year after that. I don't think you have to get total price parity for a regional release. Fewer people in the privileged markets are going to bother seeking out the game in another region to save $5 or $10 than they are to save $40 or $50.
I'm struggling imagining who can afford the equipment to run 'the latest tech' but will not be able to afford a game that uses it. I strongly suspect 'the latest tech' is important mostly to the privileged markets.
You might be right about the marketing. A hit game will probably be just as profitable later; maintaining or growing its own hype. The bigger problem I think is for games that are flops. Companies probably want to sell as many copies as possible before word gets out; and greatly staggering releases will result in a lot fewer copies being sold as you suggest.
- SimonPStevens 7y agoLatest tech is far less important for games these days. I have a laptop that is 4 years old currently (admittedly it was pretty top end when I brought it) and it still runs latest games perfectly fine, and I'm still not really seeing any need to replace it. Last year's Farcry 5 ran at close to max settings. Tech just doesn't make the gains it used to any more. Back in the 90's a 4 year old machine would be lucky to even start a new released game, let alone run it at close to max settings.