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The developer's gripes are with Steam as a slow-moving juggernaut that they have to rely on. One particularly cruel detail - these are the studio's working with
by schnevets 7y ago
The developer's gripes are with Steam as a slow-moving juggernaut that they have to rely on. One particularly cruel detail - these are the studio's working with a more traditional "buy it and you own it" model instead of F2P, DLC, Loot Box-y money-driven insanity. Games that are adopting modern industry trends are more self-reliant and profitable.
I don't know what the next decade of PC Gaming is going to look like, but I feel like things are going to change dramatically. Steam is losing its power as the market leader, but we also can't have 10+ applications serving as walled-garden marketplaces. Cloud Gaming like Stadia may be the best solution, but it's also the always-connected, DRM-dystopia consumers have been dreading since the 90s...
- dleslie 7y agoMore SaaS, definitely. Every major player is positioning themselves toward streamed content for every vertical. Indies will continue to seek profits via traditional means; I expect the Switch will be a mainstay for much of the next decade.