26 ms·
> floating point which (except for denormals) is scale free within its range Presumably that's what you mean by scale free, but let's spell it out: It's dense
by FabHK 7y ago
> floating point which (except for denormals) is scale free within its range
Presumably that's what you mean by scale free, but let's spell it out:
It's denser around 0, then has uniform density between, say, 1/8 and 1/4, half that density between 1/4 and 1/2, half that between 1/2 and 1, half that between 1 and 2, etc. etc.
If x = 1.0e22, you can add a million and it's still the same.
- hinkley 7y agoI recall in some of these earlier conversations, people pointing out that there are game engines where they invert some of their calculations to prevent artifacts caused by loss of significant figures with certain numbers.