3 ms·
To save 3 bytes I had to use the address in DI after drawing the maze (just below the last tile row), it contains the positions of the player and ghosts.
by nanochess 7y ago
To save 3 bytes I had to use the address in DI after drawing the maze (just below the last tile row), it contains the positions of the player and ghosts.
- kazinator 7y agohttps://en.wikipedia.org/wiki/Blinkenlights https://en.wikipedia.org/wiki/Blinkenlights For debugging.
- sukilot 7y agoYou say "save 3 bytes", we say "visualizing dynamic game state, for debugging and educational purposes, and highlighting how small the dynamic state is compared to the static art asserts"
- farmerbb 7y agoReminds me of CRAM dots on the Sega Genesis: https://segaretro.org/Sega_Mega_Drive/Palettes_and_CRAM#CRAM_mid-frame_changes https://segaretro.org/Sega_Mega_Drive/Palettes_and_CRAM#CRAM...