4 ms·
Open Source and Games
- Xurinos 16y agoUsers of Open Source Code He forgot one with relation to games: To figure out specific game mechanics and exploit them. :) That becomes more important for competitive games.
- waqf 16y agoI feel he missed a point on why code and not "assets" are open-sourced, though I'm also finding that point it hard to articulate: Because assets are relatively separable (as compared to source code), and relatively liquid, in the sense that you can put a $$$ figure to the cost of replacing them. If you receive code without graphics, you can still represent all the game objects by solid colored squares and try out the game: then you can price out replacing them with clip art, or custom professional artwork, depending on your goals. If you receive graphics without code, then for most values of "you" you'll just give up because you can't afford the cost, time and cost/time uncertainty of reproducing the entire code base.
- wccrawford 16y agoUmm... Maybe the code is opened and not the art because identical code can make very different games, where identical assets will make games that can be easily mistaken for the original?