4 ms·
Indeed there’s no level of success for a narrative FPS big enough to warrant waiting so long on such a valuable IP. Why let the workflow/team get stale?...the
by blueboo 7y ago
Indeed there’s no level of success for a narrative FPS big enough to warrant waiting so long on such a valuable IP. Why let the workflow/team get stale?...the answer must be that engineering was rerouted to Steam or porting or something but they could’ve made at least tens of millions * several sequels by now...
- rasz 7y agotens of millions ... is what you make _in a month_ by selling hats inside free to play game. Valve has precisely zero incentive to make any game except for concepts centered around selling digital property, coincidentally like a computer card game!
- bluescrn 7y agoWhen you control a near-monopoly App Store and can take 30% of revenue from so many successful developers, there’s little incentive to actually make ambitious games Steam is hundreds of times more profitable than any game could ever be.