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Hopefully this will increase the sweet spot in the VR headsets.
by byebyetech 7y ago
Hopefully this will increase the sweet spot in the VR headsets.
- gfodor 7y agoVR headset lens already require software chromatic abberration correction -- I'm curious what constraints if any would limit the application of this new result for VR spherical aberrations. Would love some thoughts from an optics expert on this. I also wonder if this new knowledge could contribute to a software corrector.
- lux 7y agoHopefully it leads to software-based spherical aberration correction too, which may mean better perceived quality with the same lenses, or even thinner/cheaper lenses over time. Or maybe they'll find a way to apply it to make better lenses that need less software-based corrections. They struggle a lot not just with clarity at the edges but god rays and glare too.
- lux 7y agoNot an optical expert, just also interested in optics for VR/AR :)