4 ms·
They tripled down on the worst part of card games, paying to win.
by doctorpangloss 7y ago
They tripled down on the worst part of card games, paying to win.
- dawnerd 7y agoThat’s basically what Valve in general got too comfortable with. Loot boxes brought in a ton of cash and they realized they didn’t have to make real games anymore. We could have had new Left 4 Dead. IMO they ruined TF2. I haven’t really played it in a while because every time I do it’s all completely different and just a joke.
- nas 7y agoValve's revenue models are going to kill it. At least, kill it as a studio that can create high quality games. I not opposed to them making money and getting compensated for hard work but the level of greed is getting insane. For the Dota TI prize pool, they take 75% of the revenue from Battle Pass related sales (i.e. digital in-game items, like DLCs). Its not hard to understand why they do it, the profit is insane: https://dotesports.com/dota-2/news/the-international-2019-prize-pool-surpasses-25-million https://dotesports.com/dota-2/news/the-international-2019-pr... However, why should the company ever spend the effort to build games? Making the Battle Pass content is vastly easier. I don't see how they are going to be able to wean themselves off such a juicy revenue stream. Artifact was a result of this new reality. The game was designed from the get-go to optimize revenue from in-game digital items. Why should a digital card in a computer game cost $100? A rational person would realize it is an insane idea. I'm glad that Artifact crashed and burned. I don't think Valve learned their lesson. The whole game industry is moving that way. E.g. free to play games with paid in-game items. I wish they could figure out a more healthy way to fund game development. Human nature being what it is, I'm not holding my breath.