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I don't think you want an event loop per core, that's back into the realm of concurrent madness, and I don't think that's how Erlang works (Erlang folk: correct
by sjs 16y ago
I don't think you want an event loop per core, that's back into the realm of concurrent madness, and I don't think that's how Erlang works (Erlang folk: correct me if I'm wrong on that).
It's not a bad thing that data has to be copied to be shared between Erlang-style processes. That is part of the reason why things "just work" when you move that process to another machine, or data centre. If the implementation can be smart and "cheat" by sharing data in the same process that's fine, but it is an implementation detail and not a property of the system.
The way Erlang works is that you have a single event loop and threads are spawned to handle i/o and such (the n:m threading model, N green threads are mapped onto M OS threads). When a process blocks its execution is suspended.
Node employs an n:m threading model as well except "processes" in node are just functions. One big difference is that if you make a blocking call in node the whole process is blocked. There's only an event loop, no scheduler or anything that OS-like involved. The Erlang model is clearly superior imo, but Node is far more accessible (for better and worse).
- strlen 16y ago> I don't think you want an event loop per core, that's back into the realm of concurrent madness, and I don't think that's how Erlang works (Erlang folk: correct me if I'm wrong on that). If you don't care about performance, sure (there's nothing wrong with not caring about performance e.g.,: low volume web applications, where server side Javascript can shine, IMO). However, I can give you a command line you can run which will plot a very nice graph of throughput vs. number of selector threads in a specific system that I've been working on. Yes, it will bring you back to "concurrent madness". What you _want_ is having primitives that make it possible to deal with this madness, not handwave it away. In Erlang they're actors themselves, optimized for efficient delivery of message within a single node and remotely, supervision of processes that fail, ETS, mnesia; in Java they're Doug Lea's beautiful concurrent collections (java.util.concurrent). You're assuming multi threading pthreads or synchronized/notify/wait (Java before java.util.concurrent). Note that there are two models for this: one is Erlang's as well as traditional UNIX IPC -- message passing; the other is shared memory multi-threading with concurrent and lock free collections (Java), which also goes nicely with the idea of minimizing mutable state (Haskell, Clojure, Scala). One is good for one kinds of applications which optimize for worst case latency (Erlang shines there), the other is good for another, which optimize for average throughput (JVM shines there).