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Thanks so much for this explanation. I had no idea that people couldn't paint their creations in zBrush directly. It has all of those fancy brushes and I though
by peteforde 7y ago
Thanks so much for this explanation. I had no idea that people couldn't paint their creations in zBrush directly. It has all of those fancy brushes and I thought it was an end-to-end solution. What's more, I'm kind of floored that if you do model something in zBrush that it doesn't generate a texture map for you. I've always been spoiled because our system was clearly abstracting this UV unwrap process completely - we were generating lifelike human avatars and had to come up with our own texture packing scheme. I've heard people discussing unwrapping and never understood what they were on about!