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This is a very popular model for educational/education-adjacent titles. Not surprising that zachtronics has also filed suit. Schools generally don’t purchase s
by dyarosla 7y ago
This is a very popular model for educational/education-adjacent titles. Not surprising that zachtronics has also filed suit.
Schools generally don’t purchase solutions that don’t have content that fills their entire curriculum’s needs (eg. think a product that covers all of a subject from grades 1-8)
This way, schools act as a great marketing channel for these educational products which are downloaded at the discretion of individual teachers for their particular one-off introductions/lesson plans. Then parents purchase paid versions for their kids at home.
This model can be seen (and has found success) with educational apps Prodigy, Codespark Academy (Foos), and more.
This is not to say it’s purely a marketing ploy- there’s plenty of social good too to being able to expand your content’s reach for educational purposes to many many more players and students than you may have otherwise without a free for schools model.
- SolarNet 7y ago> This is not to say it’s purely a marketing ploy- there’s plenty of social good too to being able to expand your content’s reach for educational purposes to many many more players and students than you may have otherwise without a free for schools model. Especially games that teach something as fundamental to the future, and lacking in good course work, as programming. These are probably one of the best collection of tools for such content.