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Not really. Apple supports EGPU's natively, and they also have native drivers for AMD cards. Literally plug and play on MacOS. On Windows, depending on which
by pifuoweiuf983 7y ago
Not really.
Apple supports EGPU's natively, and they also have native drivers for AMD cards.
Literally plug and play on MacOS.
On Windows, depending on which Mac you have it ranges from plug and play (update drivers) to basically what the author wrote here.
- Shivetya 7y agoIf you do not mind being locked into AMD cards only I suppose it is a good solution. The eGPU solution was probably the only way to save face with Apple's fixation on slimness limiting their choice of onboard GPUs. If you look at the situation Apple design locked themselves into, the inability to swap out components and for many models you cannot even upgrade the memory, has forced users to rely on external boxes for storage and graphics which pretty much brings back in worse form all those boxes Apple was "designing away". I like my current Apple computer but I am discouraged from every buying another first for their support of manufacturing in China and for the fact that every time I hit some limit imposed by their fixation the sycophants chant "just use external" and I am back to square one.
- vincnetas 7y agoYes, but most of the games are on win, and egpu's on bootcamp are not so P&P. Been there, done that. Lots of wasted time :( [edit] especialy enoying "Error 12". As article mentions: There is a really good chance, however, that you'll see a yellow exclamation point over the GPU's icon, and instead of "This device is working properly", you'll be greeted by "Error 12" and a message that the device doesn't have sufficient resources (read: either memory addressing or bandwidth) to be used. If you see this, your GPU won't engage at all, and you'll have to troubleshoot it. There are a bunch of ideas in this thread, but what will work for you depends on a combination of factors.