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I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it
by acutesoftware 7y ago
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it.
Many will see this as a game, not an agent simulation and will quickly write it off, so you need to show some examples of it acting as an agent.
Try having 2 agents interacting with each other, and show the results in your README
That will help, but I certainly don't have the answers - I tried something similar (https://github.com/acutesoftware/virtual-AI-simulator#create-a-character-manually https://github.com/acutesoftware/virtual-AI-simulator#create...) and it is difficult to get the point across, but it is a lot of fun seeing agents interact, if it is simplistic.
You also need to complete your implementation - show the character getting it's food (fishing, or buying) and then work on the quest generation.