3 ms·
well, looking at my live example, imagine that you can't see any information about the character (agent). all you would see is a idle agent that sometimes move
by atum47 7y ago
well, looking at my live example, imagine that you can't see any information about the character (agent).
all you would see is a idle agent that sometimes moves around.
as a player you would be able to approach that agent and ask it questions. (that are defined by its attributes).
what's your name?
how old are you?
what are you doing?
do you need anything?
can I be your friend?
as I said: dialogues could be generated from these attributes and even quests. making every Agent interactive.