4 ms·
MoltenVK helps some of that, but I think it goes beyond supporting OpenGL. OSX just has so many things that cripple the gaming experience. Here at Atlassian we'
by jjcm 7y ago
MoltenVK helps some of that, but I think it goes beyond supporting OpenGL. OSX just has so many things that cripple the gaming experience. Here at Atlassian we're pretty much a Mac only shop, and needless to say a lot of us play games as well. The amount of bugs we encounter with OSX compatibile games is stunning. The same game on the same laptop model on the same version of the OS will have two entirely different issues. We've gone so far as to dedicated the first hour of every LAN session we do to fixing OSX bugs. The consistent ones we experience though are input lag issues (i.e. to click and drag to select units, you have to click, wait half a second, then drag, otherwise the drag action will only select the last half of what you were trying to select), a lack of ability to minimize full screen apps meaning you have to close the game to change any setting or join a different discord channel (or do non-exclusive fullscreen, leading to a large drop in FPS), and a small subset of machines (about 1 in 10) that simply cannot go over 20FPS regardless of resolution/rendering settings/game selection. It's surprising given how good the mobile gaming experience is on iOS devices. It just isn't a priority on OSX whatsoever, and the UX of it shows.