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Yes, there's `chunks_mut` [0] in the standard library that separate the slice to multiple non-overlapped chunks. [0]: https://doc.rust-lang.org/std/primitive.s
by unrealhoang 7y ago
Yes, there's `chunks_mut` [0] in the standard library that separate the slice to multiple non-overlapped chunks.
[0]: https://doc.rust-lang.org/std/primitive.slice.html#method.chunks_mut https://doc.rust-lang.org/std/primitive.slice.html#method.ch...