4 ms·
Speedruns and other exploitative/unintended aspects of a game basically solve that issue. There is no way that the developers of Super Mario World would have e
by seabird 7y ago
Speedruns and other exploitative/unintended aspects of a game basically solve that issue. There is no way that the developers of Super Mario World would have ever guessed that someone would beat the game in minutes by reprogramming it at runtime via glitches. The same goes for "0.5 A presses" and other absurd ways to play games.