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When I was young I played video games like they were an open world full of mysteries I was uncovering by myself, as the first and only explorer. Then I realize
by fiatjaf 7y ago
When I was young I played video games like they were an open world full of mysteries I was uncovering by myself, as the first and only explorer.
Then I realized all the little things I was discovering were actually known by everybody else. Specially, they were made by someone else.
As I grew old I kept thinking about how to make a game that would have secrets no one knew, not even the game maker. But that's impossible, not even Dwarf Fortress or similar very complex games where you can do basically almost anything are like that.
Every game is just a treasure hunt made by some adult for kids to play -- and that is very depressing.
- seabird 7y agoSpeedruns and other exploitative/unintended aspects of a game basically solve that issue. There is no way that the developers of Super Mario World would have ever guessed that someone would beat the game in minutes by reprogramming it at runtime via glitches. The same goes for "0.5 A presses" and other absurd ways to play games.