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The current trend in computer game architecture is also away from OOP/inheritance and to Entity-Component-System designs where you have entities without behavio
by jeremyjh 7y ago
The current trend in computer game architecture is also away from OOP/inheritance and to Entity-Component-System designs where you have entities without behavior (often just an Id) that are composed of components (pure data structures) that are operated on by systems specialized to single or small sets of components (functions).