3 ms·
12 kilobytes isn't much of a constraint. Before 1979, few computers had that much room. Check out this Mario Brothers game written in only 10 lines of Atari BAS
by timbit42 7y ago
12 kilobytes isn't much of a constraint. Before 1979, few computers had that much room. Check out this Mario Brothers game written in only 10 lines of Atari BASIC on an Atari 8-bit computer: https://www.youtube.com/watch?v=CmpBZrfk1w8 https://www.youtube.com/watch?v=CmpBZrfk1w8
- emptybits 7y agoThat's super impressive! The Mini Bros game is 2.5 kilobytes of high level source[1] so a fair resource comparison should either include FastBasic 3.4's runtime footprint (if interpreted?) and/or a compiled standalone executable size (if FastBasic is capable of it). i.e. ROM + RAM requirements to run on bare metal, including libary/runtime dependencies. But my byte-counting pedantry aside ;-), you're exactly right to celebrate authors of such tight works that are still actually fun and attractive. I enjoyed the author's line-by-line walkthrough and dev journal. I know some modern programmers may not see the point in these apparently arbitrary competitions targeting old platforms but I really think there is wisdom and magic in this frugality! [1] https://www.dropbox.com/sh/zj7u96etduyq6bv/AABfTzwMu3pqoNSNAn7jCMM0a/A8/22%20Mini%20Bros?dl=0&preview=MINIBROS.LST&subfolder_nav_tracking=1 https://www.dropbox.com/sh/zj7u96etduyq6bv/AABfTzwMu3pqoNSNA...