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OK, sorry I missundertoo then the iPhone point, my bad, I interpreted it as iPhone is super fast so nobody should forget to mention in any article the iPhone is
by simion314 7y ago
OK, sorry I missundertoo then the iPhone point, my bad, I interpreted it as iPhone is super fast so nobody should forget to mention in any article the iPhone is the fastest phone and Intel i9s are the fastest CPUs.
I agree that we the developers should not forget that a lot of people have less powerful hardware.
I sometimes hit thus problem at work, say we offer feature X like uploading an image and you can crop that image and apply a filter, how should I add this feature but not have the code even load in the browser if you don't intend to use, is there a pure JS way to do it? AFAIK thee is no good way to load a script at runtime and get an even when the file is loaded and parsed.
- Stratoscope 7y ago> AFAIK [there] is no good way to load a script at runtime and get an [event] when the file is loaded and parsed. You can do this easily by creating a script element dynamically and then either: 1) Listen for the load event on that element, or 2) Have the dynamic script call a function that is already loaded. Here is an example of the first technique: let script = document.createElement( 'script' ); script.addEventListener( 'load', () => { alert( 'three.js is loaded: ' + THREE ); }); script.src = 'https://ajax.googleapis.com/ajax/libs/threejs/r84/three.min.js'; document.head.appendChild( script ); https://jsfiddle.net/geary/szmc1L0h/9/ https://jsfiddle.net/geary/szmc1L0h/9/
- simion314 7y agoThanks, I use this techinque but I had issues with it in the past, I tried a few minutes now to find documentation to confirm if the onload guarantees the script is loaded and finished parsing/interpreting but I can't find it. Your example code works in all the browsers I tested so maybe it was an issue ith th particular script I was testing, there are third party scripts like for embedding an image editor, those could also use this trick to load some dependencies. Great. so I was wrong then, this should work with most third party scripts.