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Like most software developers, graphics developers develop where the users are. That's why they predominantly use Windows. Some use macOS, primarily to develop
by pcwalton 7y ago
Like most software developers, graphics developers develop where the users are. That's why they predominantly use Windows. Some use macOS, primarily to develop iOS apps, which is, again, where the most valuable users are, particularly in North America.
Linux desktop market share, or lack thereof, has nothing to do with graphics tooling.
- pjmlp 7y agoSure it does, why bother with a market that not only lacks customers, it makes it a major hurdle to develop for? While anyone on Apple and Windows platforms can enjoy Metal Frameworks, DirectTK, Unreal, Unity, CryEngine, PIX, Poser3D, Photoshop, Houdini, Cinema 4D, AfterEffects,... On Linux, I guess having the freedom to use half baked copies of them, or hunting for libraries that should come out of the box with any graphics stack like 3D math, mesh handling and loading materials, is more important.
- fluffything 7y ago> Metal Frameworks, DirectTK, Unreal, Unity, CryEngine, PIX, Poser3D, Photoshop, Houdini, Cinema 4D, AfterEffects I don't know them all, but FYI Unreal, Unity, CryEngine, PIX,Houdini, and Cinema 4D have native Linux versions. I don't know about Metal Frameworks, DirectTK, Photoshop, and AfterEffects though, you might want to look into that.