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> The original plan of CrashCorp was to create mobile games using augmented reality, but the young company soon learned that the hardest part was developing the
by felipe 16y ago
> The original plan of CrashCorp was to create mobile games using augmented reality, but the young company soon learned that the hardest part was developing the back-end geolocation infrastructure that would support their applications.
Geolocation technology is around for decades, with widely supported standards and a number of open-source servers available. Augmented Reality in the other hand sounds very challenging, due to image manipulation and dealing with an environment with limited resources (mobiles).
Am I missing something?
- indiekid 16y agoIt's not you missing something, it's RWW. We were actually trying to build "Alternate Reality" games, not "Augmented Reality". The clear distinction is that our plan was to build "game worlds on top of the real world" but didn't worry about our implementation. It could have been some list-based game, and it still would have been Alternate Reality. However, we were looking into using Augmented Reality as the delivery mechanism for these games. Then we open sourced the AR stuff that we had built to that date: https://github.com/simplegeo/SGAREnvironment https://github.com/simplegeo/SGAREnvironment