6 ms·
Don't let it die Ubisoft, at least do a sequel for POP 2008 :)
by mariusmg 7y ago
Don't let it die Ubisoft, at least do a sequel for POP 2008 :)
- als0 7y agoHow does POP 2008 compare to Prince of Persia: The Sands of Time?
- Thelordofalamut 7y agoAs a Persian and a pop player, it sucks. Too easy, bad story for 2008 (considering Persian material available), and bad dubbing(no persian talks like that). Great graphics and potential in gameplay tho.
- baud147258 7y agoI'd say the combat (except the bosses fight) is better, since it's a series of duel, compared to the confused brawls against respawning enemies. Boss fight aren't as good and mostly too repetitive. It's easier, with no penalty for successive failures, unlike SoT where, once the sand is depleted, it's back to a checkpoint. But the difficulty of platform sequences isn't lower (I'd say even harder for some). The visual style is good, but not as good as SoT (but YMMV, of course). Edit: Also, unlike the linearity of SoT, PoP 2008 has areas that can be tackled in any order and you can go back to any area you've previously cleared: it's kinda open-world.
- baud147258 7y ago> kinda open-world More like a big hub, with the various levels connected to it, but without any loading screen between the hub and the levels.
- bitwize 7y agoWay different. I like it much less than The Sands of Time, since you don't really die, you just restart the last brief obstacle/battle you failed. Battles are one-on-one, and negotiating obstacles is more like QTEs where you have to push the right button at the right time based on the appearance of the section of wall, etc. On the upside, it's based on pre-Islamic, Zoroastrian Persian mythology rather than the more typical "Arabian Nights" style setting of previous PoP games, which was really interesting and different at the time. I think I would enjoy a Sands of Time style game set in a PoP2008 world.