3 ms·
An example from Fabian Sanglard's game engine black book, wolf3d, p222 When the AdLib was released in 1986, developers were instructed to send data "as fast
by hyperman1 7y ago
An example from Fabian Sanglard's game engine black book, wolf3d, p222
When the AdLib was released in 1986, developers were instructed to send data "as fast as
possible". At 4.77MHz, a PC was unable to out-pace the AdLib. Yet as CPUs got faster,
issues started to arise and the card was unable to keep up.
So if an old program ran on a new machine, it might mangle the sound or even cause a hardware crash. So the only way to play it was to slow down the new computer to the speed of the old one.