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> Obviously, the whole world isn't going to be modeled and textured with the level of fidelity you see here. The trailer is only going to show the "hero" locati
by caconym_ 7y ago
> Obviously, the whole world isn't going to be modeled and textured with the level of fidelity you see here. The trailer is only going to show the "hero" locations that get a lot of care and attention — Seattle's space needle, the pyramids of Egypt, etc. But I see no reason why the in-game experience wouldn't look like this in those areas.
Strictly speaking, this is true, but note that using modern datasets (like the ones used by Google/Bing Maps with the extensive lidar/photogrammetric/whatever 3D data) and modern internet speeds and infrastructure for streaming map data (again like what's used for Google/Bing Maps/Earth) will mean that the filled in areas are far more expensive and detailed than in flight sims of the past that had to assemble their own scenery and distribute it themselves via one-time download or physical media
For some idea of how amazing this will be, check out Google Earth VR.
- ehnto 7y agoThe first thing I noticed was the small tell tale artifacting from lidar scans in the city areas, which actually gave me a lot of hope that this will be pretty damn awesome to fly in. Another thing that I noticed was some rock clusters that accidentally covered roads on the terrain, which makes me think there will be a lot of proceduraly generated content to add details into to the big open areas. Those two things combined I believe will make it possible to do the entire globe to levels of fidelity that will be incredible to fly in. Some areas might be a bit more "imagination" than reality, but hundreds if not thousands of cities have really great lidar scans they could incorporate. It's going to be an insane leap forward, and as they're scans it will be like flying over the real thing. In theory, I could fly over my own house in the city and actually see it. I guess we'll see what kinds of concessions they've had to make to fit it into a realistic game package, but I'm pretty hopeful as is probably evident.