3 ms·
Yeah. I also noticed how some games e.g. Reckless Racing "brute-force" controls usability by offering a handful of different options – virtual wheels, accelerom
by sraquo 16y ago
Yeah. I also noticed how some games e.g. Reckless Racing "brute-force" controls usability by offering a handful of different options – virtual wheels, accelerometer, simple buttons, etc.