4 ms·
http://en.wikipedia.org/wiki/Wii_Music http://en.wikipedia.org/wiki/Wii_Music
by rms 18y ago
http://en.wikipedia.org/wiki/Wii_Music http://en.wikipedia.org/wiki/Wii_Music
- SwellJoe 18y agoLooks cool...but not exactly what I had in mind. I'm thinking actual tools for producing real original music. I'm the kinda guy that loves tinkering with analog synths, odd analog drum machines, acoustic instruments of many types, old amplifiers and effects devices, recording gear. I've owned and played some lovely and bizarre stuff...Chapman Stick, Synsonics Drums, accordion, banjo...as well as normal stuff. I just think there's an amazing amount of fun one could have with entirely novel input devices like the balance board and Wii-mote. But I'll definitely be buying Wii Music.
- rms 18y agoYou should check out the prequels to Guitar Hero, Frequency and Amplitude for PS2. They had gameplay similar to guitar hero only you played on a controller and you switched between tracks of music with the d-pad. They also had a remix mode where you could actually make new remixes of the new music. The gameplay from that remix mode could be greatly enhanced with the Wii controllers... you only get 3 discrete notes/pitches in each track in the Frequency remix mode. They didn't have a remix mode in Guitar Hero so they could license more music, but it was a really innovative feature that hasn't yet been replicated in gaming. I played the drums a lot in high school; I'd love to spend a lot of time making music after making it with a startup.
- SwellJoe 18y ago"you only get 3 discrete notes/pitches in each track in the Frequency remix mode" Yeah...see that pretty much breaks the idea for me. If I can't possibly hit a "wrong" note, then I might as well not play any note. (I have a pretty heavily jazz-tinged musical education. There are some things that rub me the wrong way. I'm even a little suspicious of diatonic harmonicas.)