3 ms·
You're probably being downvoted for the time of your post but I wouldn't be surprised if it's actually true. E3 demos are notorious for being pre-rendered moons
by mstade 7y ago
You're probably being downvoted for the time of your post but I wouldn't be surprised if it's actually true. E3 demos are notorious for being pre-rendered moonshots far removed from reality once the game hits the market. Some more egregious than others. That said, if the actual game is only half has gorgeous as this video, it's still crazy good looking.
- intended 7y agoThe video seems to be a weird mashup. If you look closely, some scenes are photo real. Other scenes, like the giraffes and a few frames before that, seem to be in the uncanny valley. I suspect that this game may be this generations Crysis. It requires ungodly horsepower to render at full settings, and perhaps a more-than-robust internet connection to transfer all the imagery data.
- hiram112 7y agoThat's okay. Hardware and bandwidth can catch up. FSX was released 13 or 14 years ago and it's still being sold on Steam. I didn't get into until about 7 years ago, and it still got my fans spinning on my dev laptop which had a 4th gen i7 and lots of ram.
- chopin 7y agoBut it must be programmed for the next gen hardware. I have a dual card setup with i7 8-core processor and can't run FSX at full settings (around 10 fps for three monitors). Monitoring shows that graphics cards and processor are far from saturated. The same for X-Plane 11. You can get some decent performance if you let run separate process for each monitor though. Both indicate to me that the problem lies in software. They also have in common that performance gets abysmal when you add more moving objects.